Kings Under Mountains

Kings Under Mountains is a simple and complex game at the same time in which players try to gain control on mines. The gameplay is somewhat between territory conquering and card drafting. Despite the random part which takes place in all such card games this one allows player to plan his actions, and there is always a choice to help yourself or to cause damage to your opponent. Quiet simple rules that are not that easy to master. Kings Under Mountains is not only a family game but also a competition between experienced players.
- Simple rules. It won’t take much time to learn them.
- Good choice to think about during the game. Random part of the game won’t interfere you to think several steps ahead.
- Unit cards are not so simple as they seem. A single card has its race and a number but that’s enough to make a player think how to play this card.
- Play to learn the complexity of the game. The more you play the more interesting tactical moments you’ll find.
- Each card has two sides but only one of them will be used during the game. This will not only increase replayability but also allows players to play cards the most profitable side up.
- Any player can increase time of the game or decrease it. Choose the one you need: more time to realize your plans or les time to interfere your rivals not to realize their plans.
Four mine cards are placed between players. These are treasures to fight for. On his turn each player plays a card from his hand and then draws a card from the deck. Seem easy as can be but that’s the trick. There are not only limitations on the zones where you can play cards but also your choice defines a lot.
What will happen if the last card put on the mine is a dwarf card but there is no dwarf king among players?
The mine will be taken by the player who put his card.
In which order are the cards put to the mine camp? For example, these cards lay on the mine in this order: orc with power of 2, goblin with power of 3 and goblin with power of 7.
Units will be placed in reverse order. First of all the top card is put to the camp and that’s the goblin card with power of 7. The goblin with power of 3 will be put on it. The last card put to the camp will be orc card but it will be placed to orc discard pile.
Played unit cards can be taken back to hand. This means that the game will never end if players will always take cards from the camp. Right?
No, that’s impossible. Only the cards that were used to conquer mine are put to camp. The cards that were used to develop mine are discarded and won’t be used in the game again.
Before you take a role of one king under mountain, each player chooses his own nation. These are dwarfs, orcs, goblins and giants. If there are less than four players, the rest leader cards are put back to the box.
Now place 4 cards face up. That’s the mining camp from where you will be taking workers to your hand during the game. Now begin the game!
When the number of cards on any mine reaches the required quantity, all cards from this mine go to the mining camp and can be takes to the hand again. And the mine card is taken by the player whose worker card was placed on it the last. This allows to take good cards and give bad ones to your rivals.
But that’s not all. Mine cards in front of you will give you penalty points if they won’t be worked, and you will need working power for this. Captured mines are being worked just the way they were captured just before. Place a worker card on it, then place the next one with greater power, then another one, and so on until the number of cards won’t meet the numbers of workers needed. But remember, you can use only other workers cards as workers. And if an overseer is needed, then place your worker card on top by the same rules.
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